![]() Shodai uses an equipment system of weapons and armor. Instead, items are dropped by enemies or rewarded during the game. The game does not have shops to purchase or sell items. It is also possible to learn Spirit Techniques, which can be used in the menu to trigger various effects. This will increase their stats and the character might also learn a new special move. If only one player is defeated, the remaining player must return to this room to get the other player.Īfter gaining an specific amount of experience, the character will level up. If players are defeated, they will be taken to the hotel room where Kōji is staying in. It is possible to attack NPCs that are not involved in fights, however they do not drop any money or items when defeated and the experience they give is very little. In a two player game, only the character who defeated the final enemy receives any dropped items. Enemies may also drop prepaid cards, the game's currency. If players defeat all enemies, the receive experience points. In some cases, the player will be accompanied by allies that can also assist them. Some NPCs might join the player if they get involved in the fight and can't get away from it in time. The player cannot escape from fights, the only option is to knock out all enemies or be knocked out. The music changes and the screen stops scrolling, the area where the encounter took place becomes the battle area. While moving around the city, some NPCs might stop the player, causing an encounter (similar to most Japanese role-playing games). A bug in the game may cause some events that are meant to happen in the day to take place at night. At night, the encounter rate increases, as their are more drunks and delinquents in the vicinity. Some events only occur during the day and others during night. In Shodai, players can press the A button near non-playable characters to speak with them. In Downtown Nekketsu Monogatari, enemy characters would randomly speak, or speak when knocked out. The gameplay is closer to the original Nekketsu Kōha Kunio-kun and Downtown Nekketsu Monogatari, but has unique elements exclusive to the game. After checking out the commotion, ensuring that Hiroshi is fine, and beating the crap out of the delinquents, the Nekketsu High School gather in one of their hotel rooms, where Hiroshi asks Kunio if he can accompany him to meet with his correspondence partner in Osaka. Soon, Kōji enters Kunio's room to tell him that Hiroshi is being attacked by delinquents in the hotel's underground parking lot. Kunio ends the fight quickly, then makes his way to his room to rest as if nothing happened. While making their way to the hotel, Kunio is suddenly attacked by a delinquent. On the way to "Hotel Osaka", Kunio comes across Riki, who is also on a school trip and is staying at the same hotel. ![]() However, Kunio is tired, so he refuses Hiroshi and Yoshihiro's offer to move around Osaka and instead heads straight for the hotel to rest. Yoshihiro is a classmate who originally transferred from Osaka to Nekketsu High School, so he knows Osaka well. "Kunio! Yoshihiro will guide us through Osaka! Let's go together!" ![]() Kunio is sleepy and tired, but Hiroshi suddenly calls out to him. Their destination is Osaka, the city of laughter and swindling. A group of second-year students from Nekketsu High School, among them Kunio, are aboard this train. Right now the game just needs polish, balancing and stuffs.A student-only electric train has departed from Tokyo Station and passes through Kyoto Station. Still worth buying/playing especially when the devs are doing their best to patch. Yes it might be kinda disappointing but luckily the original music makes up for it. Honestly I think many don't realize it's very rare or costly to license the game and it'd probably be more expensive for music (have you ever seen a small group of devs getting the license to make an OFFICIAL game? That is freaking rare). Still worth my £12 though, and its nice catching up with the old Kunio-Kun crew again. Now on the subject of the soundtrack, I does fit the game well enough, and some themes (such as merv tower, or the boss theme) are pretty good, but none are a patch on the original. Most games use either of the two, and conversion is easy as pie. Replacing the OST should be as simple as changing some. Relcolors are easy as using a color change tool in. It can depend on how complex the project is, really. Автор сообщения: VideoBrains!Well, Depending on the amount of frames in the animation, Id reckon a week at max at my pace, Ive done whole Hotline Miami sprite sheets in a shorter time frame.
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